INSIDE THE WORKSHOP
Where the adventure takes shape.
Imric’s Emporium began with one box made for one character. Today, the workshop is where ideas from real play become useful, characterful tools for tabletop adventurers.
From laser-cut timber and printed components to magnets, ball-bearing tracks and careful assembly, every piece is made with a clear purpose: to make the game table a little easier—and more enjoyable—to use.
THE BOX THAT STARTED IT ALL
Made for Imric. Built into something bigger.
Created for my character, Imric, this original box was designed around one adventurer’s particular story and way of playing.
It brought dice, notes and the things I needed at the table into one place. More importantly, it started me thinking about the objects tabletop players use, the frustrations they encounter and how thoughtful design could make play flow more smoothly.
That single box became the beginning of Imric’s Emporium.
FROM IDEA TO ADVENTURE
Designed at the table. Made at the workbench.
Most creations begin with something noticed during real play: a value that is difficult to follow, a collection of loose tokens or a piece of adventuring equipment that deserves a better home.
01 — Notice the need
The first question is always practical: would this make the game table clearer, easier or more enjoyable?
02 — Prototype and refine
Layouts, dimensions and moving parts are tested and adjusted. Some ideas work immediately; others return to the drawing board several times.
03 — Make and assemble
Timber is cut and engraved, internal components are printed, and magnets, dials and ball-bearing tracks are carefully assembled.
04 — Test and finish
Dials are turned, tracks are moved and fitted parts are checked before each creation is cleaned, finished and prepared for its next adventure.
MATERIALS WITH A PURPOSE
Every part has a job.
The warmth and natural variation of timber give each piece its individual character. Magnets allow modular parts to connect cleanly, while steel ball bearings and moving dials keep changing values visible and satisfying to adjust.
Printed components are used where precision, strength or a reliable sliding fit matters. Traditional materials and modern workshop tools each contribute what they do best.
Everything is produced in small batches, so subtle differences in colour, grain and engraved finish are part of the object—not flaws to be hidden.
BUILT FOR REAL PLAY
Tested where it matters.
A tabletop tool can look impressive and still be awkward to use. That is why the important test happens at the game table.
Trackers need to remain readable when the session becomes busy. Dials should move deliberately without being frustrating. Boxes, trays and inserts need to hold what they promise and survive being taken from one adventure to the next.
The aim is not to add more equipment to the table. It is to make the equipment you use genuinely useful.
Ready for your next adventure?
Explore the tools, reliquaries and curious goods currently leaving the workshop—or discover what could be made for a particular character and story.