Who is Imric?

Imric started as a name on a character sheet — and he’s still there.

He’s a paladin in my current Dungeons & Dragons campaign, and his story is very much ongoing. Dice are still being rolled, decisions are still being made, and the road ahead is anything but clear. He isn’t a character I’ve finished with or moved on from. He’s one I’m still discovering, session by session.

And that matters... Because Imric’s Emporium exists because of that game.

Playing regularly has a habit of doing something to me: it makes me notice the small gaps at the table. The moments where I wish I had something better to hold, an easier way to track something, a prop that felt like it belonged in the world rather than on a spreadsheet. Instead of ignoring those moments, I started making things to help myself play better.

Imric became the lens through which those ideas formed. He’s thoughtful. Prepared. Practical. The sort of character who would take care of his gear and think about how it’s used. When I design something, I still find myself asking the same question: Would this actually help at the table? Would this feel right in his hands? That question is what turns a vague idea into something physical.

Imric isn’t a persona I perform as, and he isn’t a mascot. He’s a living character whose journey continues every time we sit down to play. The Emporium grew alongside that journey — shaped by real sessions, real frustrations, real “I wish I had…” moments.

If I wasn’t playing in this campaign, I honestly don’t think Imric’s Emporium would exist at all.

This blog is an extension of that same process. It’s a place to share what I’m making, what I’m learning, and what’s happening both at the table and in the workshop. Sometimes those two things blur into one — and that’s exactly where the interesting stuff tends to happen.

Imric is still on his path.
I’m still playing.
And as long as that’s true, I’ll probably keep making things.

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